AI Insights · Timothy · January 2023
Top 5 2D Cartoon Games on iOS in Austria Q4 2022
Discover the performance trends of the top 5 2D cartoon games on iOS in Austria for Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 2D cartoon games on iOS in Austria have shown varied performance across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an in-depth look at the trends for each game.
X-HERO saw significant fluctuations in weekly downloads, starting at approximately 1.2K at the end of September and peaking at 10.6K in late October. By the end of December, downloads had decreased to around 656. Revenue for the game exhibited a consistent upward trend, beginning at $2.6K in late September and reaching a high of nearly $9.9K in mid-December. Active users peaked at 22.6K in late October and then gradually declined to about 8.3K by the end of the year.
Mighty Party: Battle Heroes experienced a steady increase in weekly revenue, starting at around $1.2K and peaking at $7.8K by the end of December. Weekly downloads fluctuated, beginning at 121 and reaching a high of 5.9K in mid-December. Active user numbers followed a similar upward trend, starting at 2.9K and peaking at 20.4K in mid-December.
Survivor!.io had a more stable performance in weekly downloads, ranging from 939 to 3.4K throughout the quarter. Revenue saw a peak of $9K at the end of September and then stabilized around $6.2K by the end of December. Active users remained relatively steady, fluctuating between 13K and 18.4K.
Clash of Clans demonstrated robust revenue performance, starting at $87K in late September and peaking at $148.3K in mid-October. Weekly downloads were stable, ranging from 923 to 1.7K. Active users consistently hovered around 100K to 120K throughout the quarter.
UNO!™ showed a gradual increase in weekly downloads, starting at 1.5K and reaching 3K by the end of December. Revenue also saw an upward trend, beginning at $2.5K and peaking at $3K in late December. Active users exhibited a steady increase, starting at 10.8K and peaking at 15K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.